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3rd place @ Plugged-In Tour Northfield NJ
5th place @ Plugged-In Tour Glen Burnie MD

Yet another Andromeda deck. I went undefeated as a runner with this deck both nights of the Plugged-In Tour. I am certain that I piloted this deck sub-optimally, since I felt like I was poor and flying by the seat of my pants a lot more often than I was comfortable with. Nevertheless, I was able to stumble my way into R&D enough times to scoop up sufficient agenda points to win.

- Clone Chip is effectively my 3rd and 4th copy of Faerie as well as insurance against getting Yog.0 discarded through Neural EMP, Rototurret faceplanting, or similar shenanigans. It was an all-star.
- I fielded a couple criticisms about my "old school" Armitage Codebusting, but I don't think I'd cut Neutral Magnum Opus. As I mentioned, I run poor a lot of the time; if I'm broke, there's no better way to bootstrap myself back up to a healthy credit account than by dropping Armitage onto the table.
- e3 was insurance against HB since I didn't know the local meta; I think it only played a role in one match.
- Quality Time might actually be better as Diesel; as much as I like drawing a million cards, throwing away a grip's worth of cards and paying 3 credits ended up being a liability more often than not. Maybe if I had a lot more money more often, QT would be the correct choice.
- This has the feel of a tag-me deck, though I'm usually pretty anxious about running tagged; Scorched Earth is no joke and I do usually want to keep Kati around. Consequently, Account Siphon usually read "3 Clicks: The Corp loses 5 credits. Gain 6 credits" in the games I was able to successfully land it. Not optimal, for sure. Maybe I'll care less about the tags and/or grow a pair after I play more and improve as a runner.

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3rd place @ Plugged-In Tour Northfield NJ
5th place @ Plugged-In Tour Glen Burnie MD

My corp deck was the weak point of my Plugged-In Tour forays, dropping two games each night. I'm not going to say that this deck is especially good, interesting, or different; I'm certainly not going to say that I piloted it as effectively as I could have. I enjoyed playing with it, though.

It might benefit from a 3rd Jackson Howard instead of Project Junebug (which was trashed out of R&D in nearly every game it came up), but that's likely the only change I'd make to this current incarnation.

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Trust on Jinteki's reputation as your main protection in early game. In almost all cases, protect HQ first but dont rez the ICE until the run is damaging either to you or to him.

You don't need lots of money, still a scored Gila jump you back on your feet from 0 to 4 in one turn wich is nice, so private contract is rather a protection against Account than a real money maker.

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The deck is designed for players who feel more comfortable with their runner gameplay and just seek to clear the way for an overall win.

A great diversity of both ICE strengths and types provides you with reasonable early to mid game defense against aggressive runners. They will have to complete their rig in order to repeatedly push through important runs. This allows you to set up your asset based economy and start fast advancing.

The deck can withstand even continuous, penetrating runs on central servers for quite a while due to the increased maximum hand size and the absence of 3 point agendas. Furthermore, your maximum hand size of 6 in conjunction with Jackson Howard might also come in handy to temporarily break an R&D lockdown.

Hold aggressive runners at bay or punish passive runners for taking their sweet time, fast advance and score as many agendas as possible to ensure a favorable return game.

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This deck won 4 out of 6 games at the German Nationals 2013. This tournament was played without Opening Moves. <br>Stimhack was a last second addition and I didn't use it at all. I also never installed the Plascrete and only played Deja Vu once to recover a Deus X against Jinteki.

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2014 Portland Guardian Store Championship 3rd Place

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Went 4-0 at the tourney with 1 meat damage flatline, 1 net damage flatline, and two 7-0 agenda point victories. Published on request.

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Trying to play Keyhole + Sneakdoor + Knights with Gabe.

Not playtested yet, but im afraid MU might be a problem ?

Suggestions very welcome !

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Mushin No Shin to combo with Plan B and Toshiyuki Sakai. Plan B into agenda and Toshiyuki Sakai into Junebug or Cerebral Overwriter.

Precog and Accelerated Diagnostics for the occasional hilariousness.

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Planszomania.pl 2014 Store Champion 2st Place Deck

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Burned By News Win 3 out of 5 games.

This is a mix of rush with t'n'b. I always like to have options and switch strategies during play.

To rush: draw a lot. Score early astro from 1-2 ice remote. To tnb: draw a lot. There is no ICE tagging here, so the only way to tag is by suprise: Midseason, 1-3x TGTBT from archives, bernice mai, or Snare!.

Surprisingly a lot of players throw out Plascrete and run on 4th click vs TWIY* and this is the alternative way to win. Of course on tournament it is hard to not let opponents know that you have SE in the deck after few rounds.

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The basic trick here is to get out Comet real quick (read: as fast as you possibly can). The deck is just okay without it. The dream is Modded + Comet turn one with some draw into Test Run Scavenge, which you can play the next turn to cheat out any of the three programs you run. I might try Symmetrical Visage somewhere in there, because it still feels like I'm drawing up enough to merit it, even with Diesel & Quality Time.

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So I love big ice, but until recently I have always found it to be a lot of effort to get them out. The additional problem with one piece of ice, is that no matter how strong it is, its not ready to stop a full-blown runner rig. So I came up with a few ideas and now I'm playtesting this and would love some feedback.

Implemented into this deck is a rarely-used card (at least in the local meta) called Minelayer from HB, which is basically a reverse-howler. The difference is that it's a 1 cost 4 str code gate that allows you to put a piece of ice directly in front of it for free. Yes, the runner will still get into whatever server they're running, but it's likely to be the last time they run it for several turns. With a Janus, Heimdall, Hadrians, Swarm or Ichi in your HQ, that becomes an extremely costly face check, especially at the beginning of the game.

Economy is all basically burst with the transaction bonus from Weyland and from HTs and Geothermal Frackings, with very few assets in the deck outside of melange to keep the runner spending money on your uber-walls. Only upgrade is Simone.

I won a couple games last night playing with this deck where a full blown Shaper rig had to spend almost 40 creds to get through 5 pieces of ice on my remote. Not sure if it's consistent though so looking for your feedback. It's also fun playing a Weyland deck that doesn't do TnB for a change.

It's also fun to have 7 bad pub and still be able to bankrupt the runner on his attempts to break your servers.

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Sorta inspired by Scud's Tech Talk article about False Echo, and by my own Red Denial (Reina Roja) and Dec(k)onstructor (Andromeda) decks.

BTW, "deresolve" comes from Tron (deresolution) and it's the origin for "derez" (afaik!).

Taking advantage of all the Shaper's techniques for programs handling, the deck plays with the Corp's ICE in many ways, trashing / derezzing / rezzing, and can recycle itself plenty of times.

The deck is still untested and in the early stages, I'll try to test asap and make the necessary modifications. I wouldn't change the way I spent the influence, but there could definitely be changes when it comes to Shaper and neutral cards.

Omni-Chip is here because the deck needs memory (even with ZU and Creeper), and it might be worth using with Crescentus and False Echo since they're gonna be trashed soon anyway. Test Run is maybe overdoing it, since there ain't much worth searching with it probably.
Borrowed Satellite might bother many, but I wanted to actually try a card like that, and it kinda fits the deck, allowing for more cards in your grip and giving you that Link you need to free some MU.

Lastly, economy is not my usual "overpowered" version, but should work nicely, also thanks to Kate's discount.

Might be more of a "for fun" deck, but after playing mostly competitive tournament decks (don't like to go to a tournament with something I'm not sure I can rely upon), I kinda want to change pace and try some ideas out just for the sake of it! ;)

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A Jinteki deck that I've been playing for a bit. It tends to do brilliantly against careless runners and terribly against careful ones.

There's next to no Ice in here - the aim is to keep the runner nervous. What there is is aimed at either an early game rush (Barrier/Chimera to score a quick Agenda while the runner is setting up) or mind games - always advance whatever the Matrix Analyser is protecting if you can.

Since there's no ice, the runner is essentially free to get as much money as they want. It won't buy them more cards!

This deck is built with all cards up to (and including) Opening Moves but only one Core. With a second Core and Second Thoughts, I plan to swap out the PADs (which are usually ineffectual) and Niseis (too hard to score for no real benefit) for a third Melange (which is a useful card for 6 creds in one turn, more often than not) and three Clone Retirements.

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Win Condition:

Planned Assault to hit whats open for agendas via Legwork, The Maker's Eye, Indexing, and Escher.

Disruption:

Parasite recursion via Clone Chip, Test Run, SMC, and Scavenge. Kill all those annoying cheap ice that fast advance decks use...I'm looking at you NBN.

Breakers:

Atman + Datasucker, with emergency Femme, Inti, and protection (Deus X/Sharpshooter)

Economy Engine:

Prepaid VoicePAD enables efficient Dirty Laundry, Lucky Find, and Sure Gamble. Also works great with Test Run, Legwork, Planned Assault, Quality Time, and Maker's Eye. Oh, and you're Kate, stuff is cheaper to install :)

Draw Engine:

Quality Time and Diesel

Same Old Thing is key in this deck; great for disruption, economy, or win condition...whatever you need. Last but not least, two Plascretes, because Scorched Earth is still a thing.

Strategy:

Early game: Keep a central server open at all times via parasite recursion. Aim to get two datasuckers in play ASAP and just disrupt the corp early on. You will manage to hit a central with a run event and hopefully pull 2-3 points.

Mid game: When they attempt to either wall up centrals or establish a remote server, drop an Atman (usually 0). Use planned assault to abuse where you think the agendas are, whether it is index, maker's eye, or legwork. Hopefully you can seal the game here as the corp either cannot protect centrals well enough, or establish a safe remote server.

Late Game: Escher can wreck a corp when they think they have a safe remote server and drop your winning agenda behind it. Go get it.

Weaknesses:

Memory is low so operating off one Atman is typical.

Long games; This deck is fast, and can fizzle in the late game. I think 1 Levy may fix that.

Corps with a high ice count, mainly HB because Jinteki, NBN, and Weyland all seem to run 16-18 ice these days...

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This is roughly the runner I would have brought to Gencon had work been less demanding. Very unoptimized, and in particular you'll note that the usual Shaper package of Clot/MisD/Stimhack is absent.

The combination of Mining Accident, PAD Tap, and the Wu ability does so much for delaying that early game rush plan. This gives you a lot of time to Scavenge or Wu your Rezekis, land your Proco, and build a real economy. Mining Accident is particularly great here as it either will give you those needed 2 turns to recover from the Proco install or will give you a bad pub for Shaper nonsense with SMC or CC. Basically the reason you should play this is so you can dominate the first few turns while still being able to transition to a normal remote camp shaper afterwards.

There are a lot of things you can iterate from this with; I previously had Levy and before that Inversificator, but I dont think you need a unicorn in this meta. Could also add a random Film Critic if you wanted but I dont think it's as good as the 3rd Beth. You could cut the Falsifieds and have the usual Clot and 2 Stimhacks, but I really like that Falsified affords you financial security as you chill out and farm TTW or mash Proco lategame, especially against Raven or Jinja decks.

Hey you could even add more 2 or 1 costs and try Khusyuk. This deck is great and hooray for getting to play Shaper again.